- Team.

Behind our projects is a small yet talent-dense team that is eager to find effective and elegant solutions to emerging challenges. We are pursuing a roster of "one-person-armies," where team members take ownership of entire workstreams, while being surrounded by delightful tooling, streams of agents, as well as other colleagues sharing in the energy.

People.

Paul is responsible for virtual embassies and overall strategy. In previous projects, he worked on: a differentiable physics engine running on TPUs, a custom firmware which folds Emacs ergonomics into the keyboard itself, and a privacy-preserving protocol for benchmarking sensitive capabilities. His favorite game is Stellaris.

Bogdan is responsible for autonomous hacking. In other contexts, he helped put together: a distributed command & control framework for Windows targets, a Q-learning agent trained to excel at Starcraft 2, and a trading algorithm deployed on the in-game marketplace of EVE Online, the latter of which is his favorite title.

Răzvan is responsible for autonomous research. In past engagements, he managed to: architect core infrastructure for enterprise clients in heavily-regulated industries, hack together an Azure command-line tool before an official one was available, and orchestrate a sensor network for tracking products across stores. His favorite game is also EVE Online.

Beatrice is responsible for operations, while also upskilling in policy. In previous setups, she got the chance to: help design convivial spaces at a major interior design brand, bring people together at countless game & movie nights, and communicate stories through dozens of videography experiments. Her favorite game is Sims.

Events.

Culture.

GitHub stats turned 3D-printed gifts for the holidays.

Sharing our work with the community at a demo day.

Team retreat in a cabin following the demo day above.

Alternate group picture from the same retreat.

Workspaces as the backbone of remote work.

Planning a communications project.